Backroom Arcade
Just myself and my pups creating tools and games with Unity Game Engine. I'm a seasoned web developer with a dream of becoming a full time game developer. I love creating eye candy and fun asthetics. Support me on my youtube channel.
Two shipped games, a third in the lights, and a devlog that shows the ugly middle of production as honestly as the trailers show the polish. Take a look at what is on the floor right now.
VIEW COLLECTIONPROJECTS
SIGNAL LOST
BACKROOM 07
VIDEO COLLECTIONS
BACKROOM ARCADE PROJECT
Backroom Arcade started as a two-person experiment in making the smallest game that still felt worth finishing. Eight years of Unity work later, the studio runs on the same rule: ship tight, readable systems and let the atmosphere do the heavy lifting. We prototype in the open, publish the devlogs whether the week went well or not, and cut anything that does not survive playtesting. The arcade is the shape all of it takes: a dim room, a few cabinets, and something worth queueing for.
Studio metrics
GAMES SHIPPED
02
YEARS EXPERIENCE
08
PLAYERS
40K+
COMPLETED PROJECTS
17